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Character Modeling
For this character modeling project, I had the opportunity to perform body sculpting using ZBrush, followed by retopology in Maya, to achieve optimized topology for deformations.
Subsequently, I implemented rigging to enable smooth posing of the character. I am now looking forward to animating this character and bringing it to life in the near future.
![Character_Modeling_Reference.png](https://static.wixstatic.com/media/ba76d6_61872922355c4a878ee0007b09ff11c1~mv2.png/v1/crop/x_332,y_0,w_1320,h_2034/fill/w_310,h_478,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Character_Modeling_Reference.png)
Original Concept by Yushi Ci
Turnaround
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