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Character Modeling

For this character modeling project, I had the opportunity to perform body sculpting using ZBrush, followed by retopology in Maya, to achieve optimized topology for deformations.


Subsequently, I implemented rigging to enable smooth posing of the character. I am now looking forward to animating this character and bringing it to life in the near future.

Character_Modeling_Reference.png

Original Concept by Yushi Ci

Turnaround 

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